![]() ![]() They are like any other old game played today: cryptic, a little clunky, a little weird, but they have a ton of creativity in them and a lot of heart. Once again, I am a huge fan, those games defined a large part of my early teen years and taste in games later to come - so when I say I think they "hold up" take that as you will. Skills and abilities all mattered, and you couldn't be a master of all trades like in most modern games, you chose a specialization and stuck with it. The writing was great and most importantly they felt like actual Role Playing Games. Those are games where you can convince one of the main antagonists to simply commit suicide and skip the fight altogether. The sheer amount of options in tackling the many quests in that game are astounding even by todays standards. It is slow paced, methodical and extremely punishing, but if you stick with it the combat and abilities become incredibly rewarding. Obviously it's a very different type of game than what were used to today. ![]() So in my opinion, yah, as far as old CRPG's they do hold up because they use a simplified version of the D&D ruleset. Fallout 1 and 2 were basically the reason why I got into RPG's in the first place. ![]() It's hard to answer this in any realistically objective way because I'm a huge fan of those games. ![]()
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